


NEVERMIND: I have found out what I was doing wrong. I tried changing save_dir to Desktop, it "Worked", as it could still save and load from/to the desktop, but as before, no actual "Files" seem to be created, yet GZdoom has no problem at all "Seeing" the files. I just looked under Local, LocalLow, and Roaming, and there's nothing related to GZDoom or ZDL in there. Graf Zahl wrote:Have you checked in the user's appdata folder? It will save there if they cannot be save in the game directory. I'm considering just deleting GZdoom and reinstalling it along with ZDL and seeing if that can get the files to "Save" properly.
ULTIMATE DOOM VISOR FILES WINDOWS
I'm 100% sure they're there, GZdoom sees them, but windows for whatever reason does not, even with the search function looking for. It's like the saves are made of anti-matter or something. They're there in the game, I can load them, they're saving to that folder, but I cannot see them in the folder, even with view hidden files enabled. I've tried re-sending it 3 more times and it's not in my inbox or spam folder.Īgain, I have no idea why the saves are not there. I'm confused as all heck, and it's frustrating I can't edit my posts because I don't have my account setup, and that's because the activation email never gets received for some reason. I'm sorry if I'm getting frustrated, this makes absolutely no sense as to why they're seemingly missing. It must be saving to it but the saves just are not there for some reason, even though I can see them through GZdoom and load them. I checked the save_dir, it's the GZdoom folder.
ULTIMATE DOOM VISOR FILES MOD
If you'd like to do it from a "Fresh" start rather than use my dropbox (File might take a long time to DL) here's where you can get the WAD and mod files.

I re-sent that activation email at least 30 times and it's not anywhere in my inbox or spam folder. On a side note, something is wrong with account activation. Not ALL my saves seem to get effected, but whenever I play it's bound to happen after about 10 to 15 minutes. I have no idea WHY this happens, but it's a real showstopper. (Odd because I set the number of autosaves in UDV to four, maybe that has something to do with it?) you'll get the "Save game is from a different level" error even though the savegame is from Return to Saturn X. Note that the UDV files you should load are in "New UDV" under HUDS in external files as brutality came with an outdated version of UDV. Use ZDL and load in the order listed above. I'm linking to a dropbox upload with my GZdoom folder (Don't worry, there's no IWAD in there.) so we can figure out what exactly is causing this, is it UDV? Brutality? GZdoom? Or actually a problem on Zdoom's side?. I discovered this topic after I googled the "Save game is from different level" error, and that was the only result aside from the Zdoom GitHub. Maybe UDV is using the old savegame format? Some people in this topic said they encountered the error, but they were not using ultimate doom visor I think. My save won't load and it just says "Savegame is from another level." I'm using the automatic-autosave (AKA the Combat Recorder.) that comes with UDV. The HUD eventually bugs out, like my weapon list gets replaced with the name of various decals, at the top left, or I get a divide by zero error in the console.īesides that, I'm running into random savegame "corruption". It loads fine, but regardless of the WAD (Happened on project brutality on the doom 2 campaign and the back to Saturn X campaign) I run into issues. Using GZdoom gzdoom-圆4-g2.3pre-222-g6a6263a as shown here. WARNING: This will not work with the 3.0 beta from 2018.I'm having trouble with project brutality when using Ultimate Doom Visor. There will probably be updates in the future that make it more compatible, like the Nailgun saying "NAIL" when in nailgun mode and "HRPN" when in harpoon mode, but that will only happen when I get better at scripting.ĢND NOTE: Due to the fact that it now says "Project Brutality 3.0" when loading, you may need to change it to "Ultimate DoomVisor v3.0" to fit your needs. Thanks to cemtex.tx on Reddit for help with fixing the script error. Super Grenade Launcher now is listed as "SGL" instead of being stuck on "IMPCT" in the latest build of 3.0.Deagle now listed in both weapon list and ammo counter.Meatshields are listed as "MSHLD" instead of "UAC30".Nailgun is listed as "NAIL" iion the ammo counter instead of HMG".Nailgun is listed as "UAC240 Heavy Nailgun" instead of "Heavy Machine Gun".No "divide by zero in script 24008" error when using the.Improvements over old version(s) include: Simply replace the old "UDV_2.13_A_BASE.pk3" with this file.
ULTIMATE DOOM VISOR FILES PATCH
This is a patch for saegiru's Ultimate DoomVisor mod that makes it more compatible with PB 3.0.
